The temporary sound blocks, practically a blending of the three basic components (nature,
animal and man) with their circular segmentarities and continuously oscillating, stratified
intensity, represent the most diverse zones of intensity of nature´s, animal´s
and man´s continuously fluctuating evolution/development to sound.
The sound elements are of exclusively "natural" origin (that is, machine noises,
instrumental or synthesized sounds are dispensed with!). The artificial aspect of sound
composition is only evident in the digital "processing" of all parameters of the
organic sounding sources that have been used. The artificial element of these sound compositions is not present in their sounding
components but only in their transformation.
The heterogenes between reality and virtual reality operate only in a symbiotic diversity
and blending, which is transformed into a "generation of transitions" with
flexible edges. These again form a network which extends over an amorphous continuum,
creating an unpalpable atmosphere, where unformed materials differing above all in
their velocity and their movement in space and entering certain individualized
SoundStructures according to their connections or mobility relations, "dance
about".
Organic SoundMilieus emerge from the "chaos", vibrating sound blocks
defined by space and time, which are formed by a permanently varying, periodic
repetition of the components nature, animal and man, build an inner milieu made
up of connecting elements and connected substances. The individual sound events
the artist has come upon are themselves transformed into oscillators, which
again are transformed into interactive forces to allow a fluctuation of affects,
expressive matters, flowing forces, relations of velocity/slowness, different
densities or spatial characters.
The sounding matter ceases to be a substance matter to become an expressive matter!
The "pure" expressive matter creates through a freely floating, variable
and complex system of counterpoints/counterlines a transversal, mobile sound block
between noise, sound and tone in the multilinear structure of the horizontal soundlines
(such as frequency, rhythm etc.) and the vertical sound spaces (such as. resonance, timbre
etc.). Horizontal layers and vertical cuts arise.
Small, ritornello-like motives (loops!) no longer relate to themselves
or to a landscape, a bird or a child, but contain and develop inherent
landscapes, birds or children respectively, that do not actually exist
in reality. Virtual soundscapes are populated by transformed, rhythmic
sound figures generated when you are no longer confronted with the
simple situation of a rhythm connected for instance with a natural
element, an animal, a certain person, a melody or an impulse. Now, the
rhythm itself constitutes the complete figure and thus it can either
remain constant, or wax and wane as individual components are added
or taken away, as duration is prolonged or abbreviated or as dynamic is
increased or decreased.
The soundscape emerges as an ensemble of expressive matters in a stratified sound
system of the rhythmic figure with an "infinite" number of transformations.
The transformation of "music" into nature/animal/man succeeds in the
same measure as the animal or the person is being transformed into something different:
"pure" line, "pure" sound, "pure" colour, "pure"
movement, "pure" rhythm, "pure" condition etc.
But how can we impart consistency to the available original sound
material that has been collected, carefully reviewed and selected in the
course of several years to make it release inaudible/unthinkable
energies and virtual energies and translate them into sound? I think
that two procedures are of major importance, both of which I will
subsequently describe in detail: molecularization and transformation.
Molecularization is realized above all by means of a digital sound
processor, the sampler, which among others, in the manner of a high
efficiency microscope, lends audibility to the intrinsic structure of a
sound and makes it available - to an extent which hardly fifteen years
ago was inconceivable - to the artistic work process. In my opinion, the
revolution in the field of electroacoustic music which may be triggered
by the artistically motivated employment of the sampler with
consequences that cannot be assessed at present, has not really started
yet. We may find ourselves just at the beginning of a development in the
course of which the artistically transformed, molecular intrinsic
structure of a "natural sound" will allow us to listen to so-called
"reality", telling us that (maybe) all kinds of evolutions are of
molecular character.
The molecular level enables communication between the elementary
and the cosmic level - even more so, as it causes a dissolution of the
form, which connects the most diverse longitudes and latitudes, the most
varied velocities and slownesses and thus secures a sound continuum,
because it expands the concept of variation beyond any formal boundaries.
In this field of the acoustic arts, we should not refer to the form but rather
to the consistency of a SoundMilieu that has literally been composed - that
is, compiled or, with a better word, combined - by the acoustic artist. What
is the consistency, the context of the individual SoundMolecules artificially
arranged by the acoustic artist like - which is the character of the inner cohesion
of the SoundStructures among themselves?
A form plan should be substituted by a consistency plan!
Transformation of molecularized sounds is realized, apart from the sampler,
especially by the so-called digital effect processors, which are highly responsible
for the transformation of the substance matter into a purely expressive matter via
the transcoding of their conventional sound characteristics and substantial meanings.
This takes place mostly by the application of an extremely varied and permanent
transformation of the usual parameters "where/how/when" (such as frequency,
amplitude, timbre, duration and location of the sound) which give rise to artificial
tone lines and sound figures as well as mutated timbres and sound rhythms and even
virtual resonances and sound spaces.
Permanent mixing of the original sound materials with their self-generated
"mutations as it were" evoke new regions displaying continuous streams
of energy and intensity, which, beyond pure realism or pure abstraction create
artificial mixings of combinations which can only thrive in these specific IntermediateMilieus.
Sound spaces which appear to be dynamic in their microstructure and
static in their macrostructure with their variable, artificial "sound
flocks" and heterogeneous/organic "swarms of noises" form an
enormous consistency level, which with its different variables of speed
constantly sweeps along forms, functions, figures and elements,
isolating particles and affects to form transversal, dynamic sound
blocks between noise, sound and tone by blending them together.
Digital sound processors create in self-impelled self-intensifiying
loops permanent mutations of sounds. Of these, the sound artist forms
virtual, organless bodies of sound. In these bodies, sound and effect
processors serve as abstract machines which constitute the ideal sound
instruments and thus the congenial partners of the visionary sound
artist. The abstract machine represents something like a complex of
interfaces, which penetrate organic structures such as "water",
"insect"
or "female voice" to record, molecularize and transform the
variations of these structures.
Sound and effect processors may among others by the application of
so-called "sound morphing processes" open the structure of a species
for a different structure which is located between species. The bubbling
of water may mutate to the abstract rhythmic sound figures of
supposedly percussive vocal sounds, or the chirping of insects may be
transformed to build matrix-like SoundTimbreRhythmGrids, which again
themselves serve asan acoustic co-ordinate system for substantially
transformed birdsongs.But these sound and effect processors may also
close off a structure andmake it rotate in itself, or even do without any
kind of structure to produce a gap opening towards the universe where
released sound atoms rotate freely on virtual vanishing lines in virtually
"chemical" conditions of action and reaction.
However, in all of these sound procedures, the most recent digital
technology is not used for sound production per se and, to use an
ecological term, to produce artificial sound elements which are
difficult to degrade or not degradable at all - elements, which often
enough represent only one more contribution to worldwide acoustic
pollution. Quite the contrary is true, as the most recent technological
developments in the field of music help the sound artist, after he has
carefully examined whether or not they are serviceable for his/her
artistic work, to carry out the analytic screening and examining of
given organic sound materials with the objective of recording and
investigating their self-impelled generation processes and intrinsic
molecular structures and making them available for the artistic work process.
It is just with the assistance of digital computer technology that an
artist may actually - and hopefully - succeed in making his/her sound
compositions evoke an acoustic visionary intermediate plateau at the
interface between man and nature, to ignite in the listener's
perception, to speak in Bloch's terms, this "utopic spark", which may
create, at least on an acoustic level, an image of a positive
anticipation model for the relationship between man, nature and
technology.
Joachim Krebs
April 1997
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*) Many terms and
modes of thinking used in this text are highly
influenced by or taken directly from the writings of the French
philosopher Gilles Deleuze and put into new contexts in the best
"rhizomatic" sense. Similarly, in the sound compositions of
the project
"Artificial Soundscapes ", Deleuze's "thinking aura"
is present in
manifold ways, and its "music" is indebted to Deleuze for many
inspirations. Consequently, the whole project Artificial Soundscapes is
most heartily dedicated to this great and visionary thinker. |
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There are two versions of each sound composition which is part of the
cycle Artificial Soundscapes:
- a stereo version for CD, video, radio broadcasting etc.
- a multitrack SpatialSoundInstallation for tape performance, live performance,
multi-media-projects etc. It makes use of the "Topoph 40D", a computer
controlled spatial sound-controlling system allowing real three-dimensional
movement of sound in space, which was exclusively developed by the composer
and media artist Sabine Schäfer and the information technologist Sukandar
Kartadinata. |